Important things to note while using:

Z : Zoom out

X : Zoom in

wasd : Move Camera

While using Cellular Automata:

RMB : Generate new grid

LMB: Iterate over grid once


A Unity-based procedural generation tool designed to experiment with and visualize different 2D world-generation techniques. The project includes algorithms such as BSP, Cellular Automata, Noise-based generation, Voronoi generation, and rule-based generation.

The goal is to provide an easy-to-use interface for generating and testing procedural maps with customizable parameters, while also serving as a learning and development tool for procedural content generation.

This tool is still in development phase


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